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Procedural Sound Design - Blog


Creating A Boosted Bass Whoosh Effect For Throwing And Shooting SFX
Creating A Boosted Bass Whoosh Effect For Throwing And Shooting SFX.
Oct 183 min read
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Controlling Magic Charge SFX With Rich Curves In MetaSounds
Controlling magic charge SFX in MetaSounds with rich curves.
Oct 84 min read
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The Procedural Magic Weapon Swing (Whoosh) Graph
In this tutorial, we will explain the techniques employed to construct the magic weapon swing and thrust effects.
Sep 293 min read
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The Procedural Magic Riser Fully Charge Graph
Tutorial for the Magic Riser Fully Charge graph in MetaSounds
Sep 264 min read
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The Magic Fade Generic Graph
A tutorial for the Magic Fade Generic graph of the plugin.
Sep 253 min read
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Procedural Magic SFX From White Noise And Modal Explosify Nodes
Creating Procedural Magic SFX From White Noise And Modal Explosify Nodes in MetaSounds - Unreal 5.
Sep 234 min read
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Exploring the Impact of Procedural SFX in Game Development
In the fast-paced world of game development, efficiency is key to success. Every aspect of game creation needs to be optimized, including...
Aug 28, 20242 min read
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